In The Hunt

In The HuntSystem: Sony PlayStation
Developer: Xing Entertainment
Release Date: September 1996

In The Hunt is your basic scrolling shooter, but unlike most shooters which puts you in control of a plane, this one places you in a submarine underwater. There isn’t much depth here – the game consists of only six fairly short stages, and there’s only two weapons (a horizontal attack and a vertical attack) with two upgrades available for each. The most unique part of the game is that some stages take place in shallow water, and you’ll have to battle aerial enemies as well as the ones that are also present underwater. The vertical attack also changes when used above water – usually from a missile to a machine gun. Stages also have obstacles reminiscent of the earlier scrolling adventure games like Mega Man, which is a nice feature since it gives you something to handle besides crowds of enemies.

There’s actually two modes of play – “Arcade” and “PlayStation”, but the only difference is that the latter has an extra power-up, which is basically a shield that will take one hit in place of your ship.

I know some gamers who found this game charming, but unless you’re a real old-school gamer, In The Hunt is too short and lacking to be worth playing.

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Doom II strategy guide

Some time ago, I was in Atlantic City and took refuge from some violent rain in a 99 cents store. Among the shelves of generic toothpaste and likely expired food was a stack of 100+ strategy guides for Doom II. It’s easily one of the most poorly written strategy guides I’ve seen, but for a buck, it’s no loss. Random relevant/irrelevant quotes from the book:

Doom 2 strategy guideThe Marine Corps believe that your personal hygiene and overall health is critical to battlefield performance.

Be there … aloha.

For enhanced speed and better play value overall, a 486 or Pentium system with at least 8 megabytes of RAM is recommended.

Can I get an UUURAH, Drill Sergeant?
Uurah, Drill Sergeant.

Turn back toward the room with the toxic waste.

Next you will see four more Nazis coming out of the hallway to the south.

John Romero: You are not going to believe Quake. Quake is going to be an industry when it comes out.
Ed Dille: [Grunt of disbelief.]

Aftergenesis

The end of every journey is just the beginning of another. Now what happens?